Showing posts with label super-heroes. Show all posts
Showing posts with label super-heroes. Show all posts

Thursday, September 23, 2010

Review 89: The Science of Superheroes AND The Science of Supervillains


The Science of Superheroes and The Science of Supervillains by Lois Gresh and Robert Weinberg

By all rights, I should have loved these books. I mean look at them! They combine two of my favorite things, as you loyal readers should know: science and superheroes.

I've been a big fan of science since I was a kid. I used to flip through Carl Sagan's Cosmos when I was young, just barely understanding the enormous ideas he was presenting in it. My father had the Time/Life Science Series (which I still have somewhere in a box back in my mother's house) and I spent days going through those, learning about the wheel, water, drugs, matter, time.... Science never seemed imposing or intimidating to me (at least until I started trying to get the math), but rather a celebration of the human intellect.

On the other side - super-heroes. I still remember buying a copy of Crisis on Infinite Earths #10, the one with the Spectre and the Anti-Monitor facing off at the very dawn of creation, with dozens of heroes and villains trapped in a whirling maelstrom. To this day, that entire series has great meaning for me - not just because it's an incredibly dense story or because it features some of my favorite characters of all time, but because it addresses greater questions of heroism, duty and sacrifice. And if those themes were left out of the more mundane run of monthly comics, well, that didn't matter. These bright and powerful people had captured my imagination and still hold it to this day.

And as much as I've always wanted to be a superhero, there have been plenty of times when I've wanted to join the other side as well.

I mean, how many times have you wanted to don some goggles and a lab coat, stand on your parapet (you do have a parapet, right?), backlit by lightning as you scream, "The FOOLS! They called me mad? I WILL SHOW YOU MADNESS! HA! HAHAHAHA!! HAAAAAAHAHAHAHAHA!!"

Or something like that.

Anyway, there's something to be said for the life of a supervillain, and if you're a really good one then you'll make it into the pages of history. Names such as Lex Luthor, Doctor Doom, Magneto and Sinestro - these are names that will live in the hearts of comic book fans forever. Indeed, it is said that the greatness of a hero depends on the greatness of his villain. Where would Superman be if he only had to foil a few muggings once in a while? Or Spider-Man if he were just tracking down garden-variety murderers? They might be heroes, but they certainly wouldn't be superheroes.

So, with that in mind, let me tell you that I was somewhat disappointed with these books.

I think part of the problem is the mission of the text: reconcile what we see in comic books with what we know of science. The trouble is very simply that we can't. Comic book super-heroes are, by their nature, not beholden to the laws of physics that we all know and obey, and the true mechanics of their powers are often unknown even to them. Has a Green Lantern ever actually asked what the power source is in the Great Battery on Oa? Does Superman know the biological process that goes on in his cells that turns sunlight into his amazing abilities? Can even the mighty mind of Reed Richards explain why his DNA and that of his colleagues was transformed, rather than ripped to shreds? Would Lex Luthor's climate-altering machines of his youth really be able to change the climate of an entire region? What is it about the Anti-Monitor's peculiar flavor of antimatter that allows it to overtake normal matter rather than destroy it? And how does the Vulture - an elderly man with wings strapped to his arms - not plummet to his death? Can comics examine these issues and still put out good stories?

Comics have tried to answer this question, actually. In the 1990s, as part of their Invasion! series, DC Comics introduced the concept of a Metagene, a particular mutation that was carried by a small percentage of the public. Under the right circumstances - such as being struck by electrified chemicals, being at ground zero of a nuclear explosion, or being immersed in a powerful chemical bath, the gene would activate and alter the person's entire genetic structure to allow it to survive. That alteration would produce powers such as super-speed, nuclear manipulation, or extreme elasticity. But even the meta-gene idea was a kind of nudge-nudge wink-wink from the writers, who were far more concerned with telling a good story or creating good characters than they were with sticking to good science.

Which brings us back to these books. Through the books, Gresh and Weinberg look at some of the most famous heroes and villains from DC and Marvel Comics and try to see how well their behaviors and their origin stories hold up under the weight of established scientific truth. The answer: not well at all.

The Atom, for example, has the problem of extreme density to deal with, as well as the fact that the white dwarf matter with which he activates his power should be impossible to lift. On the other end, Giant-Man shouldn't be able to move his own weight, thanks to the good old cube-square law. The Flash has a whole host of problems, starting with an anti-friction aura that curiously doesn't extend to the soles of his feet and finishing with a serious defiance of relativity. The Fantastic Four and Dr. Banner should have come out of their radioactive disasters with a severe case of death at the very least, and half of Peter Parker's powers actually have nothing whatsoever to do with spiders.

The basic message here is that the heroes and villains we know and love are, for the most part, scientifically impossible. But we knew that. Everybody who reads comics knows, in their hearts, that science is not in the driver's seat when it comes to super-heroes. As much fun as it would be to stand out in a thunderstorm yelling, "SHAZAM!" with a golf club in the air, I know that the only super-power I would gain would be the ability to occupy a hospital bed. If I was lucky.

Batman, on the other hand, is reasonably plausible, given the nigh-infinite resources of Bruce Wayne. The technology for most of his gadgets and gimmicks is extant and not too hard to either acquire or produce. Also, it wouldn't be impossible to re-write the Hulk's origin using an angry biochemist who has a particular talent for mixing up new and interesting steroid cocktails.

There are heroes - and villains - who show us a goal to reach, in a weird way. Doctor Doom, for example, uses a metal exoskeleton that confers upon him great strength and endurance. Would it be possible for us to build such a thing, only not looking several centuries out of date? As it turns out, yes we can. Or at least we will be able to soon. The science of body assistance has been making great progress recently, and it's only a matter of time before we are able to augment our own bodies from the outside and do amazing things.

Or look at Poison Ivy, one of Batman's recurring villains (and the only female in the villains book). She makes great use of plants that look like nothing Nature has ever produced. Could we, with biological engineering, do the same? It turns out we already are, just not as cool. Instead of giant venus flytraps that catch and eat human beings, we're engineering better strains of vegetables that will go towards feeding more people for less money. But if we really wanted to, we could have murderous plants in our future.

All of these bad guys offer us a chance to explore science, both fundamental and cutting-edge. The Lizard, a poor, beleaguered enemy of Spider-Man's who cannot control the beast within, may give us the clues to regenerating our own limbs. Magneto offers us an understanding of how powerful and pervasive electromagnetism really is. Dr. Octopus shows us the potential of prosthetics, and Mr. Mxyzptlk is a great way to start looking at not just the fifth dimension, but the very concepts of dimensions that are beyond the paltry ones that we inhabit.

These books make a reasonable attempt to inject the history and theory behind the science that our heroes defy, putting it into the realm of books that handle popular science. But as popular science books, they're rather disjointed and uneven, going into great detail in some sections but skimming over others. There's some serious axe-grinding, for example, in chapter 9 of the Heroes book: Good, Evil and Indifferent Mutants - the X-Men. Not only do they not address the scientific nature of the X-Men's powers (which they could have done with a simple page or two of "None of these are possible"), but they spend five or six pages detailing the historical and ongoing conflict between Creationism and Evolution. While it's an interesting topic, it's not germane to the X-Men and really doesn't belong in this book. Perhaps a discussion about successful adaptations in the human genome would have been better - what alterations have occurred in Homo sapiens that have made the species better? Or perhaps how our understanding of genetics is leading us to modify our own species faster than nature would have intended? There's a little of this, but it doesn't balance out the unnecessary evolution-creationism segment.

The biggest issue for the Gresh and Weinberg is that the writers of comics put scientific accuracy lower on their priority list than good storytelling and good characters. Yes, The Flash should never even be challenged by villains - at his speed, there's no one who should be able to even surprise him. But that makes for a damn boring comic book. And the same goes with Spider-Man. If Peter Parker really exhibited the traits of a spider, he would probably just build a web where he expected bad guys to be and spend the entire comic just waiting for them to stumble in. Then he would drop his trousers and spray them with webbing from a place the Comics Code won't let the artist draw.

More than once, they strayed from the science to criticize the villains' motives - why is Vandal Savage so hot to take over the world? Why not just invest his money, wait a few hundred years and live a life better than any human had before him? Or why would Lex Luthor do something so stupid as to drop a nuclear bomb from a helicopter? Helloooo? Ever hear of a little something we like to call "poison gas?"

While those may be excellent story points, the books are not called "The Plot Holes of Superheroes and Villains." They're about the science, and trying to gain the appreciation of comic book fans by pointing out why their favorite bad guys are idiots, well.... That's probably not the best way to handle it.

Other books about superheroes and science start off by accepting the reality of the comic book. James Kaklios' The Physics of Superheroes does exactly that - he grants the heroes a "miracle exception" and then moves on from there. His book is founded on the tacit understanding that comic book writers are more interested in the story than the science, but that if you look hard enough, you can find scientific lessons everywhere.

Science is important, but so is fiction. We willingly suspend our disbelief for super-heroes so that we can better enjoy their story. Science can tell us a lot, but it doesn't have much to say about loyalty, heroism, sacrifice and responsibility. It's hard for us to insert ourselves into science's stories - imagine being a hydrogen atom or a rock strata or a particularly interesting strain of e. coli. While science and super-heroes don't have to be incompatible, it's no great loss if they are. There's an interview at the end with a group of writers, all of whom very clearly state that story comes first. "The story always outweighs the science," says Len Wein, one of the industry's pre-eminent writers. Super-heroes aren't scientifically accurate, but they were never meant to be.

While I don't doubt that Gresh and Weinberg know their comics, I don't get the feeling that they really love comic books for what they are - fantasies with just enough science stuck on to make them seem plausible. Rather than looking for ways that comic books can open readers' eyes to science, they seem to be more interested in tearing down the comics themselves for trying - and failing - to use science in their stories. They're more focused on the flaws than the potential, and I found that tiring after a while. By trying to combine popular science with super-heroes, and by maintaining a dismissive attitude towards comics, Gresh and Weinberg have created books that have their moments, but don't really succeed being what they want to be.

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"By now, if you've been reading this book chapter by chapter, your brain should be screaming in pain."
- Lois Gresh and Robert Weinberg, The Science of Superheroes

"By now, anyone reading these books knows that we never ask a question without having an unpleasant answer ready."
- Lois Gresh and Robert Weinberg, The Science of Supervillains
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Lois Gresh on Wikipedia
Robert Weinberg on Wikipedia
The Science of Superheroes on Amazon.com
The Science of Supervillains on Amazon.com
Lois Gresh's webpage
Robert Weinberg's webpage

Thursday, July 1, 2010

Review 77: Identity Crisis


Identity Crisis by Brad Meltzer and Rags Morales

There are, traditionally, two modes of thought when it comes to comic book super-heroes. The first is that just as these people are stronger, faster and more powerful than we, so must they also be better than we.

This is the philosophy behind the immortal words penned by Stan Lee in the first Spider-Man story - "With great power comes great responsibility." It's not enough to be able to see through walls, teleport, manipulate eldrich energies or talk to gods if you do not live up to the incredible burden that comes with such powers. Even if you're a self-made hero, with nothing more than your wits, a jaunty cap and a quiver full of trick arrows, there is still the expectation that you will always do the right thing. Or at least try to.

There is a nobility to this kind of super-hero. He is not motivated by fear - he surpasses it. She does not fall prey to baser human nature - she provides a model for us all to be better. These heroes don't do what is easy - they do what is right. They don't ever do the wrong thing, even if it is for the right reasons. They are, in a word, heroic.

This story is not about those kinds of heroes. This story is about the other kind - the heroes who are, when you strip away the Batarangs and magic rings and masks and tights, just as human as we are. Just as fallible, just as vulnerable to anger, fear and weakness as we. Much like the traditional hero, they are us writ large - in every way, unfortunately.

Being a super-hero - either kind - has never been easy. Balancing your hero life and your private life is something that even the best heroes have trouble with, and the decision to involve someone else in your life is one that carries great danger with it. If you marry someone, if you have a father or mother or lover, they all become potential targets for those who would want to hurt you. At some point, you have to decide which one is more important to you, and the special people in your life need to be included in that.

For Ralph Dibney - The Elongated Man - the choice was simple. He loved his wife, Sue, and his heroism, so he decided to have them both and became one of the very few heroes to make his identity public. Together, they were a true celebrity couple, touring the world, solving mysteries and showing everyone what a truly happy marriage looked like. And they were so very happy. Sue became an honorary member of the Justice League (an honor that not even Lois Lane has been granted) and their love inspired everyone who knew them. The heroes' love for Sue Dibney led them to one of their greatest mistakes - albeit one that would not come back to haunt them until the worst had already happened. Not until Sue Dibney was murdered.

The heroes of the DC Universe went into overdrive, searching every corner of the world for Sue's killer. Whoever it was had bested the technology of four worlds and eluded the greatest detectives in history. And what's more, this new villain was targeting others that heroes loved. It was only a matter of time before someone else died, and if they could not find the killer then the very fabric of the hero community would be torn apart.

While this is, with a few caveats, a good story, it's not a pretty one by any means. It shows the darker side of the heroes we love. They act in morally questionable ways - something that the traditional super-hero would never do - in order to serve the greater good. By using their powers to adjust the personality of Dr. Light, turning him from a menacing villain to a laughable punching bag, they set in motion a chain of events that would have universe-wide repercussions.

All told, I liked this story. For one thing, the writing was really solid, with great care paid to pacing and visual impact. The story is not really about the heroes, at least not by themselves. It's about the relationships they have with other people, and how those relationships affect their decisions. That's why characters are constantly introduced in terms of their relationships to each other. You can see it on the very first page - "Lorraine Reilly and Ralph Dibney. Co-workers." The fact that they're both super-heroes is self-evident. The fact that they're people, with a relationship to each other, is often taken for granted in comics.

Ray Palmer and Jean Loring go from "Divorcees" to "Lovers" in the span of two pages, while Firestorm goes from hero to atomic bomb. "Father and son," "Husband and Wife," "Partners" - characters are constantly being introduced by their relationships, and usually by their given names, rather than their superhero sobriquets. In fact, Green Arrow, who is one of the driving forces in this story, rarely refers to anyone by their code name. When he does, it's an immediate signal that this is a person he doesn't know well. To Ollie, and thus to us, these are people under those masks, and it's important to remember that.

My favorite example of the heroes' humanity is the scene in the issue "Father's Day," wherein Robin and Batman are racing to save the life of Robin's father. Set up by the mysterious killer who murdered Sue Dibney, Jack Drake tries desperately to tell his son not to blame himself while Tim tries just as desperately to save him. In the end, even the incredible Batman is unable to save this one life, and the reader is forced to feel every moment of it. It's a painful, beautiful sequence, both in terms of the writing and the artwork.

I would be amiss if I didn't mention the villains as well. All too often they have been portrayed as madmen and megalomaniacs, driven by nothing more than nefarious purposes and misanthropy. The villains in this book are also humanized. They tell stories, have trouble making ends meet, even have hobbies outside of villainy. And, like the heroes, they have relationships with each other. They are fathers and sons, friends, employers and employees, and the tragedy being visited upon the heroes spills into their world as well. While we may not root for the bad guys, we can at least sympathize with them a little more.

There certainly are flaws to the story, though. For one, it's been described as "tragedy porn," and I can't disagree. Much as regular pornography takes the sexual act and distorts it into a pleasurable fantasy, so does tragedy porn take an unfortunate event, such as rape or murder, and make it into something even more horrible than it normally would be. Whether this is entirely a bad thing, I can't really say. Writers have always used pain and death for our entertainment - hell, look at Titus Andronicus. Not only was Lavinia raped, she was mutilated on top of it. Was Shakespeare just trying to get a rise out of the masses? Maybe. Is Meltzer doing the same here? Probably. Does it work? Hell, yes.

There have been a lot of objections raised to the use of rape as a plot device in this book - whether it was appropriate for a super-hero comic book, for one, and whether it was nothing more than a gut-punch. A story choice that's effective, but ultimately unimaginative. All this may be true, but my take on it is this: That's not what the story is about.

The story isn't about rape or murder. It's not about mind-wipes and magic. It's about the relationships between these people, heroes and villains all. It's about their identities, as the title implies - how they see themselves and how others see them. It's about people, with all the flaws and defects that make them human. It's a book of revelations, illumination and truth, none of which are ever easy to confront.

While this wasn't the first comic book story to feature its characters as humans rather than heroes, it could be the most influential. At least in recent years. The events of this book started a chain reaction that has followed through to every universe-wide event that DC has published in the last six years, from Infinite Crisis all the way to Blackest Night. Meltzer built a story that provided a solid foundation for a new DC Universe. It's a universe that gives us heroes more realistic than before, more human and fallible. While it may not be the kind of story that you like, you cannot deny the impact that it's had.

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"Think about your own life, Wally - everything you've done to keep your secrets safe. You don't just wear the mask for yourself. It's for your wife, your parents, even for - one day - your children. There are animals out there, Wally. And when it comes to family, we can't always be there to defend them. But the mask will."
- Oliver Queen (Green Arrow) to Wally West (Flash), Identity Crisis
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Identity Crisis on Wikipedia
Brad Meltzer on Wikipedia
Rags Morales on Wikipedia
Brad Meltzer's homepage
Rags Morales' blog (last entry2006)
Identity Crisis at Amazon.com

Thursday, January 21, 2010

Review 54: Superheroes and Philosophy


Superheroes and Philosophy by Tom Morris and Matt Morris

So there you are. You've been bitten by a radioactive, alien wolverine that's been cursed by a gypsy and struck by lightning and you have finally, after years and years of waiting, been blessed with super powers. You can do things no one else can do, and you can do them faster, stronger, better and in more spandex than you ever dreamed possible. Now there's only one thing to do: pick a name, put together a costume and go fight crime!

But... why?

Ever stop and think about it? I mean, I know I would want to go out there and fight the good fight, emulating my four-color heroes, but... why? What is it about getting super-powers that makes so many men and women do what they normally wouldn't do - fight crime? Why risk their lives (or the lives of those they love) in the never-ending battle against the forces of human (and super-human) wickedness?

For that matter, why should anyone, super-powered or not, bother to do good? It's hard, thankless work, after all, and despite the old cliche, crime can sometimes pay very, very well indeed.

The fundamental question about why super-heroes do what they do is a reflection of one of the oldest questions in human philosophy: why be good? And the fact that it's the most popular theme in this book of essays suggests that there really is no single, simple answer to that.

Mark Waid, in "The Real Truth About Superman," looks at the greatest do-gooder of them all, the Big Blue Boy Scout, Superman, and talks about the philosophical journey he took when he re-invented the character's history in Superman: Birthright. To sum up, he believes that the primary drive that puts Kal-El out in the skies is not so much a desire to help the world, but to help himself, for only by being a hero can he embrace his true nature. The use of his powers to his fullest is a demonstration of his Kryptonian legacy. To hide that under the bushel that is Clark Kent would be to completely deny that part of who he is.

And what of Batman, the poor, paranoid loner? When you think of the Bat, do you think of his friends? Probably not, but of all the best-known heroes, he's probably got the biggest cast of confidantes - from his ever-present assistant, Alfred, to the unstable love of his rival, Catwoman, Batman has a tangle of friendships that normal people could not sustain - but that's Batman for you. Always has to be better than the rest of us. In Matt Morris' essay, "Batman and Friends: Aristotle and The Dark Knight's Inner Circle," we get a look at the traditional Aristotelian levels of friendship (those of utility, pleasure, and virtue") and how the people with whom Batman surrounds himself fit into these categories.

The First Family of Marvel get their due as well, when Chris Ryall and Scott Tipton look at "The Fantastic Four as a Family." In this essay, they look at the bonds of family, and what exactly that means. What is it to be "family," and how is that bond so different from others? They see the Fantastic Four as an excellent example of how the bond of family (by blood, marriage, or other means) can transcend nearly any difficulty. But in the case of the FF, what is it that's held them together for so long, despite numerous break-ups and substitutions? Is it Reed's guilt over how he nearly killed the people he loved, disfiguring one of them horribly? Is it Ben's loyalty to his friends that keeps the whole thing together, acting as a reminder of the price of failure? Or is it something else?

The book, much like the science books I've read, aims to accomplish something very important - to show that there are lessons to be learned from comic books, that they aren't just mindless entertainment for empty-headed children. Questions of good versus evil aside, I enjoyed some of the more unexpected philosophical questions - what is identity, and how can we morally hold Bruce Banner responsible for the crimes of The Hulk? How does Barbara Gordon exemplify moral perfectionism, and of the female X-Men, what do they tell us about women and heroics? And is it ethically permissible for a hero to have a secret identity, the maintenance of which requires lying to the people she loves the most?

These aren't questions that occur to the average comic book reader, I'm sure, but the average comic book reader should be able to instantly understand them. More importantly, he (statistically speaking) should be able to understand why they need to be asked. Super-heroes are us, writ larger. Their problems are our problems, only bigger, faster, and looking much better in form-fitting clothes. We must all struggle with the questions of doing good in this world, and how far our responsibility to the world extends. We all try to balance different parts of our lives, our "secret identities" that divide the different people we are from day to day. We ask ourselves about who we are, and what it is about ourselves today that makes us different from who we were yesterday, or ten years ago.

Classical philosophy suggests that humans all tend towards wanting to do the right thing, and I agree (with some reservations). The thing is, doing the right thing is often hard, and doing the wrong thing often is so much easier. In order to be good humans, we must ask ourselves these questions about right and wrong, good and evil, responsibility and plain old selfishness. And if Daredevil or Spider-Man, Wonder Woman or Barbara Gordon are able to serve as models for the best decisions we can make, then I see no reason why we should not follow their examples.

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"The more power we get, the more avidly we tend to serve ourselves, and our own interests. But this is where the superheroes stand apart. They realize that there is no real self-fulfillment without self-giving. They understand that we have our talents and our powers in order to use them, and that to use them for the good of others as well as ourselves is the highest use we can make of them."
- Jeph Loeb and Tom Morris, "Heroes and Superheroes"
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Thomas Morris on Wikipedia
Superheroes and Philosophy on Amazon.com
The Morris Institute homepage

Thursday, January 14, 2010

Review 53: Crisis on Infinite Earths - DOUBLE FEATURE


Crisis on Infinite Earths: Absolute Edition by Marv Wolfman and George Perez

This, ladies and gentlemen, is one of the works that has affected me deeply. More importantly, it is something that has caused considerable harm to my wallet and bank account, as I have been collecting comic books for almost twenty-five years now, and it's all because of Crisis. I can still remember going to the drugstore after church one Sunday and seeing the cover to Crisis #9 - a classic George Perez group shot of some of the most terrible villains ever seen in the DC Universe. You name the baddie, I guarantee he or she was in there somewhere. I was hooked. Of course, coming into a 12-part series in issue 9 meant that I was really lost as to what was going on, but some effort and visits to comics shops eventually got me up to speed. Unfortunately, once I understood Crisis, I realized that there was much more that I didn't understand.

You can't really understand this story without understanding something of the DC Comics Universe. In the late 1950s, they published a story called "Flash of Two Worlds" (Flash #123), in which the Flash, Barry Allen, managed to, using his prodigious super-speed, vibrate through some dimensional barrier or other, and meet the Flash, Jay Garrick, that he had read about as a child in - you guessed it - comic books.

The explanation for this was simple - the guy who wrote Flash comics in Barry Allen's childhood had, somehow, "tuned in" to this Alternate Earth, watching Jay Garrick's adventures and, thinking they were fiction, wrote them up as comic books which, in turn, inspired Barry Allen as a child. So when Barry was struck by lightning and chemicals, gaining super speed, he called himself The Flash, in homage to his childhood hero.

Anyway, in "Flash of Two Worlds," Barry Allen finds out that the Flash he had read about actually existed, only on another Earth in another universe that vibrated at a different frequency from ours. Personally, I think this is a really cool idea, and my personal goal in life is to drink enough coffee in one sitting to accomplish the same thing myself.

Confused yet? Well, it did help if you were an avid comics reader for 25 years before Crisis came out. But to condense the whole thing, here you go:

In the Beginning, there was One. A Universe that grew and shaped and changed. Life was created, rose from the dust, and began to think. On the planet of Oa, located in the center of the universe, life grew with great swiftness, advancing at incredible speed. The beings of Oa embraced science and research. One Oan, a man by the name of Krona, sought to know the origin of the Universe they inhabited. Despite the warnings of his colleagues, he created a device that would allow him to do so. The result was a complete rupture of time and space, for the beginning of things must never be witnessed.

So.... In the Beginning, there were Many. Universe upon universe, each moving at its own speed and vibration, separated by a shadow's thickness, but each unknown to the other.

That was the idea, anyway. The whole "multiple universe" thing, after Gardner Fox wrote his "Flash of Two Worlds" story, became one of the best plot devices the comics writers at DC ever had. Finally they could have silver age and golden age heroes meet and work together. At first, there was only Earth-1 (silver age) and Earth-2 (golden age), which was odd, because the golden age heroes of Earth-2 were older. But I guess since Barry Allen (the silver age Flash, remember) was the one who broke the barrier, he gets precedence.

Anyway, like I said - at first there were two Earths. That number grew swiftly, both for plot and copyright reasons. For example: At a certain point, DC was working on the rights to own characters from Charlton Comics (The Blue Beetle, Captain Atom, etc), and they inhabited Earth-4. Then they went to obtain characters from Fawcett (the whole Shazam line), who went onto Earth-S. As if the Hungry Beast That Was DC wasn't finished, they put characters from Quality Comics (Uncle Sam, Phantom Lady, The Ray, etc), onto Earth-X.

Hang in there, I'll get to the story eventually....

There was also Earth-3, where the doppelgangers of our favorite heroes were villains, and the only hero on the planet was Luthor. Then came Earth-D, Earth-Prime, Earth-Omega and, eventually, Earth-Sigma.

Suffice to say, by 1985, there was a huge mess.... Older readers had no problem following the continuity, but newcomers were baffled, and writers were no doubt also befuddling themselves. The decision was made to clean the whole thing up, make one Earth, one timeline, and one continuity. No more parallel Earths, no more vibrating through dimensional barriers.

Sounds simple, doesn't it? Well, it took twelve issues and the appearance of almost every hero and villain ever seen in DC Comics' fifty year history to pull it off. The research took over three years, with one guy tasked with studying every comic DC had printed since 1935 (my thought when I heard that: "What an awesome job!"). It also required the cooperation of dozens of writers and artists across all of DC's titles, and a company-wide effort to make the Crisis a truly universal event.

Our story opens with the end of the world. Or the end of a world, more to the point. A vast white cloud encroaches upon the earth, vaporizing everything in its path, without pause or remorse. Panicking, people try to flee, but to no avail. Into this horror appears a man with dark eyes and a tortured face, who watches the world die, helpless and weeping, and vanishes again as the universe becomes nothing more than a mist of free-floating electrons.

Not a bad way to start a book, eh?

The man is Pariah, and he is condemned to appear wherever great tragedy strikes, unable to help, unable to die, only able to watch. He is there when the Crime Syndicate of Earth-3 put aside their evil to try and stop the wave of energy that devours their planet. Again, Pariah appears, and again the world is destroyed, but not before the planet's only super-hero, Luthor, rockets his son through the dimensions, in the hope of freeing him from his world's destruction.

Sound familiar? I thought so....

If you think you're going to know what's going on this quickly, you're wrong. A mysterious figure sends his associate, a woman named Harbinger, who can split herself among many forms, to gather heroes from Earths that have not been destroyed and bring them to a satellite that hovers in orbit. While she searches them out, one of her is corrupted by a shadowy evil that tracks her through the ice of Atlantis. She gathers them, heroes, villains and otherwise, to the satellite, where we first meet a character that had been hovering around various DC titles for a few months, always in the shadows - The Monitor.

The Monitor informs them that there is great evil abroad, that universes are perishing at an astonishing rate, and are doing so at the hand of his adversary. Waves of anti-matter are consuming the universes, and with each one gone, the Monitor's power decreases. He has a task for these heroes, spread out over millennia of Earth's history. This is the first attempt to save the worlds....

The basic rundown of the story is that there is an anti-matter universe out there, created when Krona performed his experiment, controlled by the mirror version of The Monitor. This "Anti-Monitor" wants nothing more than to see his brother dead, and to see the positive Universes brought under his control. He's a good, old-fashioned Evil Overlord, I must say.... So as each universe is destroyed by the great sweeping cloud of death, he grows ever stronger.

It has been pointed out to me that some people out there get all anal over this concept, thereby calling the whole damn plot into question. So, a bit of elementary physics. The above scenario cannot happen. When matter and antimatter collide, there is a huge burst of energy as the two forms of matter vaporize each other. Nothing is left - in "reality physics," both the Monitor and the Anti-Monitor would be playing at a zero-sum game. Given that these people are willing to accept, however, the existence of thousands of metahumans who can perform feats that also fly in the face of real physics, I think their arguments about the properties of antimatter are so much hot air. As a very wise man once said, "Blow."

Anyway, the Anti-Monitor's release is tied with Pariah's fate as well. Determined to do as Krona did, Pariah set up a chamber, of matter and anti-matter, so that he may see the beginning of all things. The result was the beginning of the end, and his world was the first consumed by the anti-matter wave. The Monitor, observing this, imbued him with his curse, using him as a "tracker" to see which universe might be the next to die.

So we have an unstoppable force tearing through the Multiverse, and it is up to The Monitor and Our Heroes to stop him. But the Monitor dies, and the worlds keep dying....

Of course you know that, in the end, the good guys win. But as with any good story, it is the telling of the tale, not the tale's end, that is important. Wolfman and Perez did some very daring things with this story, not only in rearranging the whole order of the DC Universe, but also in killing off some pretty heavy hitters. The best cover in the series, so good that they came out with a statue based on it, was the cover of issue number seven: The Death of Supergirl.

The other major character to be killed off was Barry Allen, The Flash, who inadvertently started this whole mess a long time ago. But he died well, and, as Marv Woflman says in the forward to the collected edition of Crisis, there was a way left to bring him back if they needed to. Indeed, Barry Allen's presence has not yet vanished. The current Flash, Wally West, has long held Barry to be the high ideal which he must match, but at the same time leave behind. In one version of the Legion of Super-Heroes books, the character of Xs, another super-speedster, is Barry Allen's granddaughter, and the character of Impulse/Kid Flash, is Barry Allen's nephew. So the Flash lives on, in his way. In fact, he's recently been resurrected in DC continuity - though how long that will last is anyone's guess.

On the other hand, no one remembers Supergirl. By the end of the Crisis, she had been wiped from existence, and was seen only once more, in a Christmas issue several years later, reminding the character of Deadman about what it means to work without reward. While several new Supergirls have appeared since then, unlike Barry Allen the pre-Crisis Supergirl is lost to history.

As you can probably guess, I really like this story. It has an immense cast of characters, without becoming unwieldy or dispersed. The storytelling, with its multi-universal scope, nevertheless allows you to feel for individuals, with their triumphs and tragedies. Ultimately we see that even the mightiest of mortals is, at heart, human. There is foreshadowing galore, mysteries abound, the plot twists and turns, and you get glimpses of what is yet to come - the hand in the swirling pool of stars, the image of the Flash appearing before Batman and vanishing with words of doom, the Green Lantern's ring sputtering and failing.... It all intertwines together so very nicely and really satisfies my inner comics geek.

The Absolute Edition was aimed at people exactly like me. Someone who would say, "I've read this story a dozen times, I could probably recite it... but I need it to be bigger. Like, big enough to club a man to death with." So yeah, they had me from the word go on this one, and as soon as the opportunity arose to buy it, I did so without hesitation. It really is very pretty - it's been recolored and everything, AND it comes with a companion book about how the series came to be. Fascinating reading.

The big question, of course is this - after nearly twenty-five years and at least two other universe-wide reboots (Zero Hour and Infinite Crisis) that have changed the changes made by Crisis, why is this story still worth reading? Well, for one thing, the writing is solid - you can follow the story without having to buy a couple dozen other titles, and there are dramatic moments that have hung in my memory for years. In addition, there's the art. George Perez has been one of my favorite artists for years. His attention to detail and his ability to draw dozens of characters to a page while keeping each of them dynamic, interesting and individual is, in my opinion, nothing short of superhuman. If I could choose to draw like anyone, it would be George Perez, and I will never get tired of looking at his artwork.

More importantly, however, this book is about the heroic ideal. On many scales, from the small-scale of characters like Hawk and Dove or the Losers, all the way up to the big guns of Superman, the Flash and Supergirl, the idea of what it means to be a good person is presented over and over again: you do good not because it's easy, not because it will benefit yourself. You do good because it is what you must do, even when you know it could lead to tragic consequences for yourself. My model of heroism was formed in these books, and the model set by these characters has guided my moral choices ever since. Where other people take their moral guidance from Jesus or Marcus Aurelius or Oprah, I take mine from Barry Allen and Kara Zor-el and from so many others who put their lives and their interests aside for the greater good.

Can't ask for much more than that.

Crisis on Infinite Earths: the Novelization by Marv Wolfman

Why yes, I own both the comic and the novelization. Is there something wrong with that?

Actually, here's a Little Known Fact about me: when I was in, maybe, junior high school I tried to novelize Crisis. I sat down with the comics and went through them, panel-by-panel, trying to put them into a narrative form. I tried to fill in things like expressions, reactions, to bridge the gap between the kind of story you can tell in a comic and the kind you tell in a novel. To my memory, it was pretty good, though it's no doubt lost to the ages by now. If I ever run across it, I'll either marvel at my innocent youth or cringe at my fumbling attempt to do the unnecessary.

I am not the only one who gave that some thought, it seems. To his credit, though, since Marv Wolfman was the guy who wrote the comics, I think he has far more right to put it into novel form than I ever did. But whereas mine was a straight page-by-page translation of the comic to text, Wolfman decided to tell the story from a very different angle. He decided to let us see the Crisis on Infinite Earths through the eyes of Barry Allen, The Flash.

As I said in my review of the comic series, Barry Allen was (more or less) the beginning of the Multiverse in DC Comics, so it was fitting that he be the one to narrate the end in this book. After all, he didn't get all that much page time in the comics - a few ghostly visitations, some taunting and then he was dead. Yes, his death saved billions of people, but still - for someone as important as he was, you would have thought he'd have gotten a few more pages.

The thing about The Flash, though, is that he's hard to pin down. Literally. Even on an ordinary day, we're talking about a man who can race laser beams - and win. He can alter his subjective view of time to the point where a hummingbird in flight becomes a still life. He can run fast enough to travel through time, and vibrate the very molecules of his body to a point where he can not only ghost through solid matter but pass between the dimensional barriers that separate the multiple Earths.

How any villain ever got the best of this man is beyond me. If the writers had ever taken his powers seriously, The Flash never would have had a challenge.

So who better to narrate our alternate view of the Crisis than he? The fact that he's dead by the time the book begins doesn't really make much of a difference. There's too much for The Flash to do, and suddenly the fastest man alive doesn't have enough time.

I don't really need to re-iterate what the Crisis was about, why it happened and who the main players were. None of that has changed in this version of the story - we just have a different point of view. And from this point of view, we learn many interesting things that the comic held back from us. The relationship between The Monitor and his young ward, Lyla, for example - he knew even before he found her that she would kill him. In fact that she would have to kill him, if any of the Earths were to survive the coming apocalypse. We get a much better look at the Psycho-Pirate, the mad puppet of the Anti-Monitor whose ability to manipulate emotions becomes key to the control of worlds. And we get first-person views from so many other heroes and villains that took part in the Crisis - getting a much deeper look at the work.

Most of all, of course, we get to see Barry Allen. What drives him, even in this semi-dead state, to continue to play an active part in this Crisis? Incorporeal and largely unable to interact with - let alone avert - the catastrophe, The Flash remains a witness until the time comes that he is able to (with a little time-travel cheating) free himself from his bonds and go to a death that he knows he cannot avoid, and which he also knows is not the end. Honestly, how he survives beyond death the way he does isn't very clear in this book. It has something to do with the Speed Force, a kind of semi-sentient energy field that grants speedsters their powers and provides them with a heaven when they die. His jaunts through time and space seem to be at the control of a higher power, but exactly who and what that power is we are never quite sure of.

As with any transition from one medium to another, there are changes. The villainous takeover of three Earths is gone, for example, as is the involvement of Superboy-Prime, and much of what occurs after the Anti-Monitor's ultimate defeat is completely different (and is therefore, if you've been keeping up with the DC Universe over the past three years or so, decidedly non-canon). But Supergirl's death is expanded upon, and we get to see the decisions that bring her to her doom. We know that, like Barry Allen, she did what needed to be done, knowing that it would be her end. Getting a quick look inside her head before she took on the Anti-Monitor makes her death just that much more poignant.

But also as with any transition from one medium to another, it is very hard to compare the new rendition to the original. While this novelized version of Crisis is a quick and enjoyable read, it doesn't have nearly the scope and depth and visual punch that the comic did. Because comics are such a visual medium - a story told in mixed media - you're going to lose something when you take one of those media away. While I enjoy reading this (and it's a lot easier to carry around than the Rosetta-stone-sized Absolute Edition of the comic), it's never going to take the place of the original. Wolfman is an excellent writer of comics, but he's not a novelist.

If you are a fan of Crisis and you just want another look at the old story, pick this up. If you've never read Crisis before, get your hands on the comics and let this one come to you later.

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"Worlds lived, worlds died. Nothing will ever be the same...."
- Psycho Pirate, Crisis on Infinite Earths #12
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"Barry, I know people die. From the moment I understood what they meant, I was very aware of all the memorials around me. But my mother, God bless her, Barry, she said and kept saying until I believed her, that although we have to remember the dead, we can't ever let ourselves act like we're one of them."
Supergirl (Kara Zor-El), Crisis on Infinite Earths: the Novelization by Marv Wolfman
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Crisis on Infinite Earths on Wikipedia
Marv Wolfman on Wikipedia
George Perez on Wikipedia

Crisis on Infinite Earths: Absolute Edition on Amazon.com
Crisis on Infinite Earths: The Novelization on Amazon.com
The Annotated Crisis on Infinite Earths
Crisis on Infinite Earths on the DC Wiki

Thursday, March 5, 2009

Review 08: Watchmen



Watchmen by Alan Moore and Dave Gibbons

What with the movie on its way, I thought it'd be time to go through the book again. And, as always, it was a great pleasure to read.

This is a graphic novel that has an immense impact on comics history. It's considered to be one of the most important works in the genre in, well, ever. Read any analysis of Watchmen and you'll read that it revolutionized comics. It changed everything, they say.

They're right.

Before I get to the actual story - and it's a formidable story - I want to address the immense technical achievement that is evident in this book. Look at any panel, any page and you can spend a long time just admiring the artistry that has emerged from the Moore-Gibbons partnership. The words and the images fit together like the finest puzzle pieces, each one reinforcing and supporting the others. There are no unnecessary words, and there are no unnecessary pictures.

Goddamn it's good. It's a fantastic piece of work.

Just as much as the technical aspects of the book are a marvel, so is the story. It was written in - and set in - the mid-80s. It took the core genre of the comics industry, superheroes, and bent them to reality's will. These were not the iconic, ageless figures of Batman and Superman, people whose hearts and intentions were pure and who never aged. The superheroes - or "costumed adventurers," more appropriately - were very, very human. Not only did they age, but they made mistakes. They lied, they failed, they gave up. They were, with one notable exception, human, and their reasons for doing what they did were also very human.

It's tempting to say, "These characters are us," because they're not, but they're still a lot closer to us than traditional superheroes are. And this was especially true in the mid-80s. The Darkening of comics hadn't begun yet, and it was probably Watchmen that kicked it off. Suddenly, after decades of two-dimensional storytelling and Manichean moral codes, the idea of heroes with ethical failings, personality problems and a faulty moral compass flooded the market. Unfortunately, they were inferior copies of an exceptional original.

Anyway, the story. The world in 1985 is a different place. The rise of the costumed adventurer had a big impact on the social fabric of the United States, and the Cold War has reached levels of tension that nearly break the world in two. America owns a superweapon in the person of Jonathan Osterman, also known as the nearly godlike Doctor Manhattan, but even he can't stop the political super-powers from the intractable mess they have created. Everyone can feel it, the great burning and the end of the world. Everyone knows it's coming.

And then someone kills The Comedian.

The death of this adventurer-turned-mercenary sets off a chain reaction that leads to the discovery of a horrific plan to save the world. People who believe themselves to be heroes have to decide what it means to do good when there are no good choices left to make.

It starts off as a murder mystery with hints of conspiracy and ends with a bang, as well as a deep moral quandary - do the ends justify the means, and if so, how far can we take that argument?

There are points to criticize the book, if you want to. One that my friend Joe mentioned is that, for all that the main characters are supposed to be heroes, they're utterly un-heroic. They're the antithesis of what a comic-book hero is supposed to be: morally sure and above reproach. Any mistakes that they make, even the ones that result in tragic consequences, should make them more heroic in the end. That's what makes characters like Spider-Man and Superman such a pleasure to read. We know that, even if they screw up, they'll ultimately do the right thing.

The same can't be said for the people in this book. Rorschach is a homicidal existentialist, Ozymandias is a megalomaniac, Doctor Manhattan is a detached nihilist, sort of, and Nite Owl is a pudgy guy in an owl costume. These people are not, by and large, people that you can cheer for. They're not people you can look up to, mainly because they're just like us. They're flawed, very deeply flawed, and we expect our heroes to be better than that.

So, it is possible that you will dislike each and every character in the book, and I can't blame you for that. Still, it's worth your time to read, even if it's just to admire the technical ability of Moore and Gibbons. As for the movie, I can only pray that they do it right. I have a high tolerance for adaptation - and I know there's no way the entire comic can be fit into a movie - so I will give the filmmakers some leeway. But I pray that they do it right....

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"Somebody has to do it, don't you see? Somebody has to save the world..."
- Captain Metropolis, Watchmen
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Watchmen at Wikipedia
Watchmen at Wikiquote
Watchmen annotations
Watchmen movie website
Watchmen at Amazon.com